Zip

Draw a single path that visits every cell exactly once.

Today's Daily

The rules

How to play

  1. 01

    Begin at 1

    Start your path at the cell marked with the number 1 — that checkpoint is always the head of the route.

  2. 02

    Checkpoints in order

    Thread the line through every numbered checkpoint in ascending order: 1, then 2, then 3, and on to the highest number.

  3. 03

    Fill every cell

    A finished path covers the whole grid. No cell may be left empty when you arrive at the final checkpoint.

  4. 04

    Straight moves only

    Move one step at a time, horizontally or vertically between neighbouring cells. Diagonal moves are never allowed.

  5. 05

    One continuous line

    The path can never cross or touch itself — each cell is visited exactly once, ending on the highest checkpoint.

Play smarter

Six ways to plan the path

Plan your route

Look at where all the numbered checkpoints sit and sketch a rough route in your head before you start drawing.

Use corners wisely

Corners and edges can only be entered and exited in limited ways — plan your path around those constraints.

Don't trap yourself

Avoid leaving isolated empty cells that you won't be able to reach again later in the path.

Work backwards

When you get stuck, try planning from the final checkpoint backwards to meet your current path in the middle.

Fill dense areas first

Regions crowded with checkpoints need careful navigation — tackle them early while you still have flexibility.

Spot the chokepoints

Watch for narrow passages the path must pass through to reach later checkpoints, and route through them deliberately.

Watch & learn

Two minutes to mastery